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Call of Duty Black ops Nazi Zombies

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Demonic Hell (and light green glowy stuff)

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Section headingEdit

Call of Duty: Black Ops[1]EditEdit

M1911 vs Mustang and Sally[2]Edit

M1911 Mustang and Sally
Image [3] [4]
Damage 20 1000
Fire mode Semi-automatic Semi-automatic
Rate of fire 625 max 300 max
Magazine size 8 6
Max ammo 80+8 50+12
Reload 1.63, 1.8 empty 1.6
Mobility High High
Extras Dual wield, fires grenades,If player uses Quick Revive on single player, the player will receive the Mustang and Sally while downed, if the player does not have a Ray Gun, CZ75, etc.

M14 vs Mnesia[5]EditEdit

M14 Mnesia
Image [6] [7]
Damage 105-80 200-150
Fire mode Semi-automatic Semi-automatic
Rate of fire 625 max 625 max
Magazine size 8 16
Max ammo 96+8 192+16
Reload 2.4, 3.45 empty 2.4, 3.45 empty
Mobility Medium Medium
Extras Higher damage, larger magazine, more ammo, Grip

Olympia vs Hades[8]EditEdit

Olympia Hades
Image [9] [10]
Damage 80x8 300x8
Fire mode Semi-automatic Semi-automatc
Rate of fire 212 max 212 max
Magazine size 2 2
Max ammo 38+2 60+2
Reload 3.3, 3.9 empty 2, 2.5 empty
Mobility High High
Extras Higher damage, quicker reload, more ammo, Incendiary Rounds

AK-74u vs AK-74fu2[11]EditEdit

AK-74u AK-74fu2
Image [12] [13]
Damage 120-80 190-140
Fire mode Automatic Automatic
Rate of fire 750 750
Magazine size 20 40
Max ammo 160+20 280+40
Reload 2.1, 2.8 empty 2.1, 2.8 empty
Mobility High High
Extras Higher damage, larger magazine, more ammo, Red dot sight

MP40 vs The Afterburner[14]EditEdit

MP40 The Afterburner
Image [15] [16]
Damage 100-60 200-120
Fire mode Automatic Automatic
Rate of fire 535 535
Magazine size 32 64
Max ammo 192+32 192+64
Reload 2.3, 2.9 empty 2.3, 2.9 empty
Mobility High High
Extras Higher damage, larger magazine

Stakeout vs Raid[17]EditEdit

Stakeout Raid
Image [18] [19]
Damage 120x8 240x10
Fire mode Pump-action Pump-action
Rate of fire ~70 ~70
Magazine size 6 10
Max ammo 54+6 60+10
Reload 0.567 for each shell 0.567 for each shell (2 shells reloaded at a time)
Mobility High High
Extras Higher damage, more range, bigger magazine, more ammo, reloads 2 shells at once, Grip

MPL vs MPL-LF[20]EditEdit

MPL MPL-LF
Image [21] [22]
Damage 100-60 140-90
Fire mode Automatic Automatic
Rate of fire 937 937
Magazine size 24 40
Max ammo 120+24 200+40
Reload 2.25, 3 empty 2.25, 3 empty
Mobility High High
Extras Higher damage, larger magazine, more ammo, Red dot sight

MP5k vs MP115 Kollider[23]EditEdit

MP5k MP115 Kollider
Image [24] [25]
Damage 100-50 140-80
Fire mode Automatic Automatic
Rate of fire 750 750
Magazine size 30 40
Max ammo 120+30 200+40
Reload 2.9, 3.2 empty 2.9, 3.2 empty
Mobility High High
Extras Higher damage, larger magazine, more ammo

PM63 vs Tokyo and Rose[26]EditEdit

PM63 Tokyo and Rose
Image [27] [28]
Damage 100-60 140-90
Fire mode Automatic Automatic
Rate of fire 937 937
Magazine size 20 25
Max ammo 100+20 225+50
Reload 2.05, 2.85 empty 3, 3.4 empty
Mobility High High
Extras Higher damage, larger magazine, more ammo, Dual wield

M16 vs Skullcrusher w/ M203[29]EditEdit

M16 Skullcrusher
Image [30] [31]
Damage 100-70 150-100
Fire mode 3-round burst Automatic
Rate of fire ~450 937
Magazine size 30 30
Max ammo 120+30 270+30
Reload 2.03, 2.36 empty 2.03, 2.36 empty
Mobility Medium Medium
Extras Higher damage, becomes fully automatic, more ammo, M203

HK21 vs H115 Oscillator[32]EditEdit

HK21 H115 Oscillator
Image [33] [34]
Damage 150-110 210-150
Fire mode Automatic Automatic
Rate of fire 535 535
Magazine size 125 150
Max ammo 500+125 750+150
Reload 3.75, 4.75 empty 3.75, 4.75 empty
Mobility Low Low
Extras Higher damage, larger magazine, more ammo

RPK vs R115 Resonator[35]EditEdit

RPK R115 Resonator
Image [36] [37]
Damage 130-90 180-130
Fire mode Automatic Automatic
Rate of fire 750 750
Magazine size 100 125
Max ammo 400+100 500+125
Reload 4, 5.5 empty 4, 5.5 empty
Mobility Low Low
Extras Higher damage, larger magazine, more ammo

M72 LAW vs M72 Anarchy[38]EditEdit

M72 LAW M72 Anarchy
Image [39] [40]
Damage 2000 3000
Fire mode Single-shot Semi-automatic
Rate of fire N/A 56 max
Magazine size 1 10
Max ammo 20+1 40+10
Reload 3 3
Mobility Very Low High
Extras Higher damage, more ammo, semi-automatic with 10 shot capacity, higher mobility

China Lake vs China Beach[41]EditEdit

China Lake China Beach
Image [42]
Damage 600 1000
Fire mode Pump-action Pump-action
Rate of fire 60 60
Magazine size 2 5
Max ammo 20+2 40+5
Reload 1 for each grenade 1 for each grenade
Mobility Very Low High
Extras More damage, larger magazine, more ammo, higher mobility

CZ75 vs Calamity[43]EditEdit

CZ75 Calamity
Image [44]
Damage 150-100 300-200
Fire mode Semi-automatic Automatic
Rate of fire 625 max 535
Magazine size 15 20
Max ammo 135+15 240+20
Reload 1.63, 2.013 empty 1.63, 2.013 empty
Mobility High High
Extras More damage, larger magazine, more ammo, becomes fully automatic

CZ75 Dual Wield vs Calamity and Jane[45]EditEdit

CZ75 Dual Wield Calamity and Jane
Image [46] [47]
Damage 150-100 300-200
Fire mode Semi-automatic Automatic
Rate of fire 625 max 535
Magazine size 15 20
Max ammo 228+24 320+40
Reload 1.9, 2.2 empty 1.9, 2.2 empty
Mobility High High
Extras More damage, larger magazine, more ammo, becomes fully automatic

Python vs Cobra[48]EditEdit

Python Cobra
Image [49] [50]
Damage 1000-300 1000-600
Fire mode Semi-automatic
Rate of fire 625 max 625 max
Magazine size 6 12
Max ammo 84+6 96+12
Reload 0.65 for each round 2.6
Mobility High High
Extras Higher damage, larger magazine, more ammo, Speed reloader

AUG vs AUG-50M3[51]EditEdit

AUG AUG-50M3
Image [52]
Damage 140-90 200-140
Fire mode Automatic Automatic
Rate of fire 937 937
Magazine size 30 30
Max ammo 270+30 390+30
Reload 2.6, 3.05 empty 2.6, 3.05 empty
Mobility Medium Medium
Extras Higher damage, more ammo, a powerful Masterkey which reloads 2 shells at a time

FN FAL vs EPC WN[53]EditEdit

FN FAL EPC WN
Image [54] [55]
Damage 160-130 240-180
Fire mode Semi-automatic 3-round burst
Rate of fire 625 max 625 per burst
Magazine size 20 30
Max ammo 180+20 360+30
Reload 2.5, 3.1 empty 2.5, 3.1 empty
Mobility Medium Medium
Extras Higher damage, larger magazine, more ammo, becomes 3-round burst, Reflex sight

Spectre vs Phantom[56]EditEdit

Spectre Phantom
Image [57]
Damage 90-50 130-80
Fire mode Automatic Automatic
Rate of fire 937 937
Magazine size 30 45
Max ammo 120+30 225+45
Reload 2.3, 3 empty 2.3, 3 empty
Mobility High High
Extras Higher damage, larger magazine, more ammo, Reflex

Famas vs G16-GL35[58]EditEdit

Famas G16-GL35
Image [59]
Damage 100-70 150-100
Fire mode Automatic Automatic
Rate of fire 937 937
Magazine size 30 45
Max ammo 150+30 225+45
Reload 2.5, 3.3 empty 2.5, 3.3 empty
Mobility Medium Medium
Extras Higher damage, larger magazine, more ammo, Red dot sight

Commando vs Predator[60]EditEdit

Commando Predator
Image [61] [62]
Damage 150-100 210-150
Fire mode Automatic Automatic
Rate of fire 750 750
Magazine size 30 40
Max ammo 270+30 360+40
Reload 2.05, 2.55 (empty) 2.05, 2.55 (empty) (quicker every other reload due to Dual mags)
Mobility Medium Medium
Extras Higher damage, larger magazine, more ammo, Dual mags

G11 vs G115 Generator[63]EditEdit

G11 G115 Generator
Image [64]
Damage 100-70 150-100
Fire mode 3-round burst Automatic
Rate of fire ~535 1250
Magazine size 48 48
Max ammo 144+48 288+48
Reload 2.7, 3.85 empty 2.7, 3.85 empty
Mobility Medium Medium
Extras Higher damage, more ammo, becomes fully automatic

Galil vs Lamentation[65]EditEdit

Galil Lamentation
Image [66] [67]
Damage 150-100 220-150
Fire mode Automatic Automatic
Rate of fire 750 750
Magazine size 35 35
Max ammo 315+35 490+35
Reload 2.8, 3.8 empty 2.8, 3.8 empty
Mobility Medium Medium
Extras Higher damage, more ammo, Red dot sight

SPAS vs SPAZ-24[68]EditEdit

SPAS SPAZ-24
Image [69] [70]
Damage 1280 max 2400 max
Fire mode Semi-automatic Automatic
Rate of fire 312 max 312
Magazine size 8 24
Max ammo 32+8 72+24
Reload 0.567 for each shell ~1
Mobility High High
Extras Higher damage, larger magazine, more ammo, reloads in one shell

HS-10 vs Typhoid and Mary[71]EditEdit

HS-10 Typhoid and Mary
Image [72]
Damage 1280 max 2400 max
Fire mode Semi-automatic Semi-automatic
Rate of fire 340 max 340 max
Magazine size 6 8
Max ammo 36+6 80+16
Reload 0.567 for each shell 3, 3.4 empty
Mobility High High
Extras Higher damage, larger magazine, more ammo, Dual wield

Dragunov vs D115 Disassembler[73]EditEdit

Dragunov D115 Disassembler
Image [74]
Damage 300 1000
Fire mode Semi-automatic Semi-automatic
Rate of fire 234 max 234 max
Magazine size 10 10
Max ammo 40+10 80+10
Reload 2.95, 3.75 empty 2.95, 3.75 empty
Mobility Medium Medium
Extras More damage, more ammo, Variable zoom

L96A1 vs L115 Isolator[75]EditEdit

L96A1 L115 Isolator
Image [76] [77]
Damage 500 1000
Fire mode Bolt-action Bolt-action
Rate of fire ~60 ~60
Magazine size 5 8
Max ammo 45+5 72+8
Reload 3.3, 3.5 empty 3.3, 3.5 empty
Mobility Medium Medium
Extras Higher damage, larger magazine, more ammo, Variable zoom

Ray Gun vs Porter's X2 Ray Gun[78]EditEdit

Ray Gun Porter's X2 Ray Gun
Image [79]
Damage 1000 1000
Fire mode Automatic Automatic
Rate of fire 181 181
Magazine size 20 40
Max ammo 160+20 200+40
Reload 3 3
Mobility High High
Extras More damage through multipliers, double magazine, more ammo

Ballistic Knife vs The Krauss Refibrillator[80]EditEdit

Ballistic Knife The Krauss Refibrillator
Image [81] [82]
Damage 500 1000
Fire mode Single-shot Single-shot
Rate of fire N/A N/A
Magazine size 1 1
Max ammo 4+1 9+1
Reload 1.5 0.75
Mobility High High
Extras More damage, more ammo, quicker reload, when a downed player is shot, he is revived instantly

Crossbow vs Awful Lawton[83]EditEdit

Crossbow Awful Lawton
Image [84] [85]
Damage 750
Fire mode Single-shot Single-shot
Rate of fire N/A N/A
Magazine size 1 1
Max ammo 12+1 12+1
Reload 2.75 2.75
Mobility High High
Extras More damage, crossbow bolts act like Monkey bombs, attracting zombies (capable of killing up to six zombies at a time.)

Thunder Gun vs ZeusCannon[86]EditEdit

Thunder Gun ZeusCannon
Image [87] [88]
Damage 0 (will instantly kill any zombie thrown backward) 0 (will instantly kill any zombie thrown backward)
Fire mode Semi-automatic Semi-automatic
Rate of fire 100 max 100 max
Magazine size 2 4
Max ammo 12+2 24+4
Reload 2 empty 2 empty
Mobility High High
Extras More damage, larger area affected, larger magazine, more ammo

Winter's Howl vs Winter's Fury[89]EditEdit

Winter's Howl Winter's Fury
Image [90] [91]
Damage 0 (any zombie frozen will be weakened greatly) 0 (any zombie frozen will be weakened greatly)
Fire mode Semi-automatic Semi-automatic
Rate of fire 181 max 181 max
Magazine size 6 9
Max ammo 30+6 45+9
Reload 3.8 3.8
Mobility High High
Extras Higher damage, larger magazine, freezes more zombies, 1st shot slows affected zombies movement speed, 2nd shot encases affected zombies in a block of ice.

that is a summary of all the guns and their pack apunched form

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